2nd day of the Serious Games Summit
It is interesting to see the way people are thinking these days about games as a teaching method rather than just entertainment and how popular this approach is worlwide.
Today Red Hill Studios demostrated their innovative computer based training game for patients with Parkinson’s Disease, that would help them to improve their gait and balance. This training program is being developed in collaboration with UCSF School of Nursing and with funding by National Institutes of Health (NIH). In this training program patients will interact with on screen activities and games by using a motion sensor, a Nintendo Wii remote, which will sense their movement.  The game will recognize gestures and will encourage patients as they train. The results of this program will allow therapists to track patient progress and will also provide feedback for further innovation.
Homeland Security Systems is developing an adaptive training game which will train decision making skills in a responsive environment. In this game-based training simulation, mutiple participants will be placed in a responsive environment (for example, a city where a toxic chemical exposure has occurred) and their decisions will influence the scenario to evolve.  Since fire drill training are expensive and paper-based training does not give the trainee the effective experience to face challenges, researchers are now building this type of interactive games where the trainees will interact in a virtual environment and learn specific objectives.
Japan and Canada are also developing a number of serious games for training, education and addressing social issues. There are language training games, games that teaches about ethics, games for younger crowds to develop awareness about environment, human brain training games, driving while drunk games
among many others.
All these sessions showed how technology and innovation can change the traditional way of doing certain things and make them more effective, motivating and fun. Â
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